Brought to life through Einhasad's hands and Sayha's breath, the Ertheia are talented Mana users. Naturally curious, they stay true to their heritage as Sayha's children by exhibiting dexterity and a freedom in spirit.
Starting Class
As melee damage-dealers, Ertheia Fighters specialize in fist weapons and light armor. They are known for their acrobatic physical prowess.
First Liberation
As melee damage-dealers, Marauders specialize in fist weapons and light armor. They tend to move swiftly from side to side to locate an enemy's weakness.
Second Liberation
As melee damage-dealers, Rippers specialize in fist weapons and light armor. Their ability to manipulate the flow of energy works to their advantage in battle.
Third Liberation
As melee damage-dealers, Eviscerators specialize in fist weapons and light armor. Their battle utilizes their ability to create and shift dynamic spaces.
Starting Class
As close-range magic damage-dealers, Ertheia Wizards specialize in magical two-handed weapons and robes. They are known for their powerful close range magic attacks.
First Liberation
As close-range magic damage-dealers, Cloud Breakers specialize in magical two-handed weapons and robes. They can blend into the wind to hide and attack unexpectedly.
Second Liberation
As close-range magic damage-dealers, Stratomancer specialize in magical two-handed weapons and robes. They protect themselves with the wind and forcefully shift enemy positions around to optimize their attack.
Third Liberation
As close-range magic damage-dealers, Sayha's Seers specialize in magical two-handed weapons and robes. They use the power of the wind god Sayha to protect their allies and attack their enemies.